Ecolibrium
Ecolibrium is a real-time strategy game where the players goal is to stop the industry from polluting the forest anymore. Generate resources to stop or purify polluted tiles and bring Ecolibrium to the environment!
Credits:
Sean Hughes: Systems / UI Programming
Sid Greenwood: Gameplay / Systems Programming
Eric Zheng: Character / 2D Art
Austin Endres: Design / Visual Effects
Rachel Flatley: Art / Design
Rachel Tiv: Art / Design
Ethan Powell: Art / Design
Ian Kercorian: Animation / Visual Effects
Music created by:
https://www.youtube.com/watch?v=0dW17XShyy4&list=PL12fKZRF6e360gFthdt2RtA6s53zDR9IB&index=5
SFX credits list:
Footsteps: https://freesound.org/people/D001447733/sounds/464609/
Industry tile spawning: https://freesound.org/people/Nightwatcher98/sounds/407276/
First tier pollution: https://freesound.org/people/sound_ahead/sounds/567451/
Second tier pollution: https://freesound.org/people/Glaneur%20de%20sons/sounds/104940/
Cannon SFX: https://freesound.org/people/lewis100011/sounds/241827/
Status | Released |
Platforms | HTML5, Windows, macOS |
Authors | Sean Hughes, EthanPowell, Ikercorian, rachelff, 『 』 |
Genre | Strategy |
Made with | Unity |
Tags | Economy, nature, Real-Time, Real time strategy |
Comments
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Could be a cool concept to turn into a full game, reminds me of "overcooked".
Cool game! Feels reminiscent of plants vs zombies.
Could add more ways to interact with the tiles that were already taken, but nice game nonetheless!